Tier List

Eat THE Ice Cream Tools Tier List (S–C)

Spoons, vacuums, bombs, and gadgets ranked for mountain clear speed and events.

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Tools Tier List

This Tools Tier List ranks Eat THE Ice Cream dig tools and gadgets by how hard they carry a real run. Criteria: dig rate per cash, freeze uptime impact, Chapter 2 usefulness, Hard Mode independence, and badge utility. Cosmetics that do not change carve speed fall down the list. Recheck after updates from creator group Ѣ.

Parent hub: Tier List Hub. Buy-order narrative: Spoon Upgrades.

S tier

Scooper

The mandatory early unlock. Multiplies dig speed over the starter spoon, unlocks New Tool, and unlocks every later plan. If you own only one upgrade, own this.

Mega vacuum

Endgame appetite. Highest sustained mountain delete rate for bite badges, NEW mountain clears, and post-door grinding. Expensive, always worth the bank once mid tiers are done.

Kaboom bombs (Chapter 2 context)

Essential for KABOOMS MASTER and strong for bunker chunking. On overworld key hunts they are optional; inside Chapter 2 they become identity.

A tier

Mid spoon upgrades (post-Scooper)

The unsexy rungs between Scooper and vacuum. Each should noticeably change tick rate. Skipping them to “save for vacuum” often slows total time-to-vacuum.

Warm-up / cocoa capacity gadgets

Not glamorous, but they convert Brain Freeze from a brick wall into a hiccup. Rise to high A in Hard Mode.

Candy cannon

Chapter 2 offensive dig support and candy pressure. Excellent when bunker objectives and candy badges overlap.

Rockets

Burst deletion for chokepoints and hatch-adjacent ice. Slightly more situational than vacuum scooping but clutch in parties.

B tier

Popcorn bombs

Fun area clear and snacky chaos. Good for variety runs; slightly behind rockets/Kaboom for serious bunker efficiency.

Snow cannon / snowballs

Badge toys for SNOW CANNON (15 mountain hits), SNOW SNIPER (10 player hits), plus Snowball Fight / Oops! — see the snowballs guide. Weak as pure progression tools.

Lobby QoL gadgets

Comfort items that do not multiply dig rate. Buy with leftover cash after the spoon ladder is healthy.

Starter spoon (early only)

Fine for the first minutes; remaining on it is a self-nerf. Treat extended starter use as a C-tier decision even though the item itself is the tutorial baseline.

C tier

Vanity-first shop spends

Skins and flex items bought before Scooper. They look great while you lose dig races.

Mis-ordered autobuy dumps

When scripts purchase random shop trash, you effectively play C tier. Configure upgrade dropdowns.

Helper-dependent kits in Hard Mode

Penguin-centric loadouts become C overnight when helpers are disabled. Rebuild around personal spoons.

Mode modifiers

ModeWhat risesWhat falls
Normal key huntScooper, vacuumExplosives
SpeedrunnerScooper+ onlySnow toys, gifts
Chapter 2Kaboom, rockets, candy cannonPure cosmetics
Hard ModeWarm-ups, self digPenguins
Badge nightSnow cannon, fireworksMin-max purity

Suggested buy curve

  1. Scooper (S)
  2. Mid dig tiers (A)
  3. Warm-up capacity (A)
  4. Mega vacuum (S)
  5. Chapter 2 kit when ready (S/A)
  6. Snow / vanity (B/C)

How to test a new tool in five minutes

Whenever Ѣ adds a shop item, run a quick sandbox before rewriting your whole ladder:

  1. Note bites-per-minute on your current spoon for one minute
  2. Buy or equip the new tool on an otherwise identical loadout
  3. Re-measure bites-per-minute on the same mountain face
  4. Dig until you freeze once; note warm-up travel time
  5. Keep the item only if dig rate or freeze downtime clearly improves

If the tool only looks cooler in the lobby, it is a cosmetic — rank it with vanity, not with Scooper.

Party loadout sheet

In a coordinated 16-player lobby you can specialize without everyone buying everything:

  • Primary diggers — Scooper → vacuum focus
  • Freeze anchors — warm-up gadgets + booth calls
  • Chapter 2 demo team — rockets / candy cannon / Kaboom on bunker nights
  • Badge clowns — snow cannon after the serious clears finish

Call roles in chat so two people do not dump identical cash into redundant B-tier toys while nobody owns Scooper.

Scripts and false S-tier

Autobuy from Yuri Auto Scoop can make a C-tier shop fill look like progress because the GUI is busy. Configure upgrade dropdowns to the curve above or turn Auto Shop off. Ban risk aside, misconfigured scripts are the fastest way to invent a personal C-tier meta.

Rank tools by appetite, not aesthetics, until Home Sweet Home is routine. Then let Kaboom nights and snowball lobbies eat the leftover cash.

FAQ

Frequently Asked Questions

Quick answers to the most common questions.

What is S tier?

Scooper, mega vacuum, and Chapter 2 Kaboom bombs for challenge clears. These most change win rate.

Is the snow cannon good?

For badges, yes. For clearing the mountain quickly, it is only B tier behind real dig tools.

Why is Scooper ranked so high?

It is the earliest multiplier that reshapes the whole economy and unlocks the New Tool badge.

Do rankings change in Hard Mode?

Yes. Warm-up gadgets rise and penguin-dependent plans fall because helpers are disabled.

Where should I read buy order tips?

Use the Spoon Upgrades guide for narrative order and this page for S–C rankings.